The preceding sections preserve patent records, prosecution documents, notice and service evidence. Section 13 changes the form of the historical record. It brings together surviving public video demonstrations showing how motion-sensing and personalised fitness technologies were presented and operated in the commercial market.
These materials allow readers to observe products, interfaces and user interactions directly. Where Richard Baker contends that particular commercial systems embodied features of his earlier patented architecture, that position is identified separately from the objective description of what the public demonstrations show. Complete third-party videos and saved third-party marketing pages held in Baker's historical archive are retained privately; where a legitimate surviving public source remains available, FINALSTEP links to that source rather than republishing the archived copy.
The Project Natal material documents Microsoft's pre-release presentation of the technology that later became Kinect. The demonstrations show a user interacting with a computer system through body movement rather than a conventional handheld controller.
The historical importance of these demonstrations lies in showing the emerging consumer interface: the system observes user movement through sensing equipment, processes that movement and changes the computer-generated presentation in response.
The Ricochet stage demonstration provides a particularly clear visual example of body movement being used as computer input. The user's physical actions are detected and represented within the audio-visual computer presentation while the system responds interactively to those movements.
For FINALSTEP, the value of this video is primarily demonstrative. Readers can see the interaction rather than relying upon later written descriptions of Project Natal.
Ubisoft's Your Shape material introduces the application of camera-based interaction to personal fitness and exercise instruction. Surviving interview and promotional material shows the product being presented as a system capable of observing the participant and incorporating the participant into the exercise experience.
This material is historically important because it moves the archive from general motion-controlled interaction toward a field closely related to the original sports and instructional applications: computer-assisted exercise and personalised fitness guidance.
The Jenny McCarthy Your Shape interview is retained as a contemporaneous public presentation of Ubisoft's fitness product. It helps document how the technology was explained to consumers and how camera-based participation was positioned as part of the exercise experience.
The interview should be viewed as commercial and promotional material rather than an independent technical assessment. Its value lies in preserving how the product and its capabilities were publicly presented at the time.
The E3 2010 interview with Ubisoft personnel provides further explanation of Your Shape: Fitness Evolved during the period surrounding Kinect's commercial introduction.
The material documents the movement toward an interactive fitness environment in which the participant's body is captured by the sensing system and incorporated into a computer-generated instructional presentation.
The Your Shape: Fitness Evolved workout material is one of the most useful demonstrative records in this section because it shows the product operating as an instructional system rather than merely describing its features.
The video shows an audio-visual exercise presentation responding to a participating user. The system uses camera-based sensing and computer processing within a fitness environment that provides interactive guidance and feedback during exercise.
At an architectural level, readers can examine the demonstration alongside the earlier patent documents and consider the recurring functional sequence:
Richard Baker contends that Your Shape: Fitness Evolved and related Kinect fitness implementations embodied core elements of the adaptive personalised instructional architecture described in his earlier patent work, including observation of user performance, computer analysis and personalised audio-visual instruction or feedback.
That contention is preserved as part of the historical and litigation record. It is not presented on this demonstrative evidence page as an adjudicated finding of infringement. The later infringement contentions and court records preserve the formal legal arguments made concerning the accused products.
The public demonstrations are presented so readers can examine the products for themselves alongside the wording of Baker's patent, its claims and the earlier documentary record. Readers may form their own view about the technological similarities, differences and historical significance. FINALSTEP does not substitute that visual comparison for the legal claim analysis contained in the litigation record.
Taken together, the Project Natal, Kinect and Ubisoft demonstrations document the emergence of body-sensing interactive technology as a consumer platform. They show the progression from general full-body interaction to fitness applications involving exercise, guidance and responsive audio-visual presentation.
Even where only a selection of surviving public demonstrations remains available, those examples can be viewed together with Baker's patent record. The purpose of this archive is to preserve the chronology and evidence so that the reader can see what Baker had described and claimed earlier, what was later demonstrated in the marketplace, and the position Baker subsequently advanced concerning his patent rights.
The next section examines a different question: what happened commercially after Kinect and its associated software reached the market. Contemporary sales reports and market evidence document the scale and momentum of the platform during the years following launch.
The following additional records help document how Your Shape and related motion-based fitness products were demonstrated, reviewed and marketed. To reduce publication risk, complete third-party copies held in Baker's archive are not republished here. Where a legitimate surviving public source has been identified, FINALSTEP links to that source. Other historical copies remain preserved privately.
Historical screen capture of an Access Hollywood presentation concerning Jenny McCarthy and Ubisoft's Your Shape. The Baker archive copy is retained privately.
Public status: No surviving legitimate public source located; complete archived screen capture not republished.
Contemporaneous review material describing Kinect body tracking, the user's on-screen form, virtual trainer guidance, personalised routines and performance feedback.
Open the surviving GameSpot review
The Baker archive also retains a historical GameSpot video review privately.
Television appearance/presentation material relating to Jenny McCarthy and Your Shape, retained as commercial-context evidence in Baker's private historical archive.
Public status: No surviving legitimate public source located; complete archived television material not republished.
Consumer/review material showing Your Shape in use and how the product was described to users. Baker's archived AVI has been compared with the surviving public version and is retained privately.
Baker preserved a historical copy of a Nintendo product page describing the Wii-era Your Shape product, including motion tracking, personalised fitness programming, guidance and correction of user movement.
Public status: The original Nintendo product URL is no longer available. The archived third-party marketing page is retained privately and is not republished as a complete PDF.
A surviving Ubisoft demonstration of the earlier Your Shape product using its supplied motion-tracking camera. Baker's historical video copy is retained privately.
Wii-era Your Shape trailer retained as historical product and presentation evidence. Baker's archived copy has been compared with the surviving public video and is retained privately.
Baker preserved a more extensive historical copy of the former Nintendo product page, including product imagery, exercise-interface screenshots and descriptions of personalised programming, camera-based movement tracking, coaching and correction.
Public status: The original Nintendo product URL is no longer available. The archived third-party page is retained privately and is not republished as a complete PDF.
Archive note: Promotional material, trailers and reviews establish how products were publicly demonstrated or represented. They are not presented as independent findings of patent infringement. The formal infringement contentions and court record remain separate. Where a surviving external source later becomes unavailable, FINALSTEP's private archival copy is not automatically substituted for public access.